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Take-Two Fires Its Head of AI Weeks Before GTA 6 Launches

The GTA publisher quietly dismantled its entire AI division — just two months after the CEO declared the company was "actively embracing generative AI." Here is the full story.
3 April 2026 by
Take-Two Fires Its Head of AI Weeks Before GTA 6 Launches
Mediosick
Take-Two Interactive, which is the parent company of Rockstar Games and publisher of "Grand Theft Auto," has laid off its 'Head of AI,' "Luke Dicken," along with an undisclosed number of employees from its AI division. The layoffs were confirmed on April 3, 2026, through a LinkedIn post by Dicken himself. This comes just two months after CEO Strauss Zelnick publicly stated that Take-Two was "actively embracing generative AI." Currently, Take-Two has declined to issue an official statement.

Dicken, who had spent over a decade at "Zynga" before being elevated to Take-Two's top AI role in early 2025, wrote with evident emotion, "It's truly disappointing that I have to share with you that my time with T2 — and that of my team — has come to an end." He praised his team's seven years of developing cutting-edge AI tools built specifically to power the game development, and asked the industry to consider his former colleagues for new positions.

As of now, the exact number of the layoffs remains unclear. Take-Two has not disclosed how many employees were affected. What is known is that the entire centralized AI division, which was largely built from the applied AI department that came with Take-Two's 2022 acquisition of mobile gaming giant Zynga, appears to have been shuttered or drastically reduced.

Grand Theft Auto VI has already delayed twice, from Fall 2025 to May 2026 and then again to its current November 19, 2026 release date. Analysts project it could generate over $3.2 billion in its first year alone. And yet, on the eve of that launch, Take-Two has chosen to cut the very team dedicated to exploring what AI could do for the company's games.
This image features a screenshot of a social media post from "Pirat_Nation" claiming that Take-Two has laid off its Head of AI and dissolved the entire department. The post emphasizes that these cuts occur just months before the high-stakes launch of GTA 6 and references CEO Strauss Zelnick’s comments regarding the limits of AI in human creativity. The visual is a split-screen graphic: on the left is the blue and white Take-Two Interactive logo, and on the right is the vibrant, neon-drenched Grand Theft Auto VI logo set against a Vice City-inspired sunset.
CEO Strauss Zelnick has not addressed the layoffs directly. What he has said, repeatedly and publicly, is that generative AI has zero involvement in GTA 6's development, and that AI cannot replace the human creativity required to build an entertainment product of that scale.

Why Did This Happen?

In the year 2022, Take-Two completed its blockbuster $12.7 billion acquisition of Zynga. Zynga brought with it not just mobile gaming franchises, but an established applied AI research team that had been working on AI-driven game development tools for years. Luke Dicken was also the part of that group. When Take-Two formalized his role as Head of AI in early 2025, it seemed clear that the company was doubling down on AI as a pillar.

"Will it create hits? No. It's a bunch of data with a bunch of compute with a language model attached."
Strauss Zelnick

However, there's a hitch, Take-Two's relationship with AI has always been complicated. It's because Strauss Zelnick has frequently spoken out of both sides on the topic of AI. On one hand, he has openly said Take-Two runs hundreds of AI pilots and implementations across its studios and, as recently as February 2026 described the company as "actively embracing generative AI." On the other hand, he has called the idea of AI producing something like GTA 6 is "laughable," and declared that "generative AI has zero part" in what Rockstar is building, and argued even that creativity is inherently human and "backward-looking AI" cannot produce hits.
This screenshot provides a bulleted "Context" section titled "A Pattern of Cost-Cutting at Take-Two." It outlines a series of corporate downsizings, beginning with layoffs at the indie label Private Division in 2023. It further details a major April 2024 restructuring involving a 5% workforce reduction (approximately 600 employees) and the shutdown of Intercept Games. The final bullet point links these historical trends to the April 2026 layoff of the AI department led by Luke Dicken, framing the recent events as part of a broader financial strategy by the publisher.
The Zynga acquisition factor also looms large. Take-Two paid $12.7 billion for Zynga in 2022, but the mobile gaming giant has struggled to generate new hits under Take-Two's ownership. The AI team that came bundled with Zynga, which was the very team Dicken led, was always seen internally as a Zynga artifact rather than a Rockstar or 2K asset.

With Zynga underperforming and Take-Two under intense financial pressure, cutting a team that was arguably peripheral to Rockstar's core creative process may have seemed like a logical, if brutal, efficiency play. Meanwhile, the broader gaming industry, such as - Microsoft, Sony, EA, Riot, Ubisoft, and dozens of other studios, had already made significant cuts, with over 10,000 game industry jobs lost in 2024 alone.

What Happens Now?

The question is whether this incident signals that "Take-Two" is retreating from artificial intelligence in game development entirely, or simply restructuring it who handles it and how. Strauss Zelnick has confirmed multiple times that generative AI has no role in GTA 6's development. Rockstar Games, which operates independently within Take-Two, appears unaffected by these cuts. GTA 6 remains on track for its November 19, 2026, launch on PS5 and Xbox Series X|S.

What becomes really hard to understand is Take-Two's long-term AI strategy. The company claims to have hundreds of AI pilots and implementations running across its studios. Those individual-studio AI tools, which are used for asset creation, workflow efficiency, NPC behavior scripting, and other tasks, are not necessarily tied to Dicken's centralized team. Studios at Rockstar, 2K, and Zynga may continue experimenting with AI tools independently, even with the corporate AI division gone.
This image displays a clean, vertical infographic timeline detailing Take-Two Interactive’s relationship with AI from 2022 to late 2026. Key milestones highlighted include the 2022 acquisition of Zynga for its applied AI team, the formal appointment of Luke Dicken as Head of AI in early 2025, and a notable shift in CEO Strauss Zelnick’s public stance—moving from skepticism in late 2025 to "actively embracing" generative AI by February 2026. The timeline concludes with the reported layoff of Luke Dicken and his team on April 3, 2026, while noting that the Grand Theft Auto VI (GTA 6) launch remains on schedule for November 2026.
Take-Two's act comes at a moment when other publishers, including "Capcom," which recently outlined its own AI productivity policy, are literally moving in the opposite direction by expanding their AI investments. Nvidia's DLSS 5 demonstration (which drew criticism after it visibly degraded NPC quality in games) and the ongoing experiment with AI-voiced NPCs in titles like "Arc Raiders" have collectively made the industry's AI future feel less certain than it did even a year ago.

Anyways, what are your thoughts on this situation? What are your opinions on the actions of Take-Two Interactive? Let me know all your answers in the comments, where you can also provide the latest news so I can make a breakdown of it.

While we are on the topic of AI, did you know that Anthropic's Claude Code source code leaked via an npm error. The Autonomous AI Daemon was found in the Claude Code Leak. Check out for further details in my previous article.

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Take-Two Fires Its Head of AI Weeks Before GTA 6 Launches
Mediosick 3 April 2026
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